Portfolio
Vehicle, interior and weapon art for Star Citizen and Star Atlas, alongside university projects.
Star Citizen · Interiors
Interior art for the Origin 400i, created with the Star Citizen vehicle team.
Star Atlas · Vehicles
Interior and exterior production for a transforming two-seat fighter.
A single-seat racer taken from concept mesh to the game engine.
A utility vehicle built for land, air and underwater travel.
Star Atlas · Interiors
Living quarters, sanitation, armoury and brig interiors in Unreal Engine 5.
A compact medical craft with VTOL flight and rescue pod transport.
Star Atlas · Weapons
Modelling, materials and engine integration for a ship-mounted energy weapon.
Interior art created with the Star Citizen vehicle team at Cloud Imperium Games.
De Montfort University · Vehicles
A background helicopter asset modelled in 3ds Max and textured in Substance Painter.
A weathered locomotive study based on First World War railway equipment.